class ov::bfloat16

#include <bfloat16.hpp>

class bfloat16
{
public:
    // unions

    union F32;

    // construction

    bfloat16();
    bfloat16(float value);

    template <typename I>
    bfloat16(I value);

    // methods

    std::string to_string() const;
    size_t size() const;

    template <typename T>
    bool operator == (const T& other) const;

    template <typename T>
    bool operator != (const T& other) const;

    template <typename T>
    bool operator < (const T& other) const;

    template <typename T>
    bool operator <= (const T& other) const;

    template <typename T>
    bool operator > (const T& other) const;

    template <typename T>
    bool operator >= (const T& other) const;

    template <typename T>
    bfloat16 operator + (const T& other) const;

    template <typename T>
    bfloat16 operator += (const T& other);

    template <typename T>
    bfloat16 operator - (const T& other) const;

    template <typename T>
    bfloat16 operator -= (const T& other);

    template <typename T>
    bfloat16 operator\* (const T& other) const;

    template <typename T>
    bfloat16 operator\*= (const T& other);

    template <typename T>
    bfloat16 operator/ (const T& other) const;

    template <typename T>
    bfloat16 operator/= (const T& other);

    operator float () const;
    uint16_t to_bits() const;
    static std::vector<float> to_float_vector(const std::vector<bfloat16>&);
    static std::vector<bfloat16> from_float_vector(const std::vector<float>&);
    static constexpr bfloat16 from_bits(uint16_t bits);
    static uint16_t round_to_nearest_even(float x);
    static uint16_t round_to_nearest(float x);
    static uint16_t truncate(float x);
};